Complexity delivered elegantly
Failsafe is being developed in Unity 5. Our main challenge has been to deliver the complexity of navigating large environments both horizontally and vertically using parkour movements as simply possible. The game is being animated with Inverse Kinematics, which makes for some delicious character-world reactiveness.
Failsafe's graphics are still in an extremely early stage, but here's a glimpse at the concept-to-engine process.
Failsafe will be released on PC, and is intended to also be released on consoles pending platform arrangements!
Questions? Email firstname.lastname@example.org